![]() Combat Stacking Penalty is increased to make high Combat Width stay where it is.Generals and Field Marshalds should now level-up faster!.AI will reinforce faster and/or travel their Divisions faster because Front Min Path to Redeploy is lowered to = 4 instead of boring 8 and Reinforcement Rate (not the combat one) have been improved.Non-Core Manpower has been increased to %8 instead of old boring %2.Base Surrender Limit is decreased by %10 so you don’t have to have a vacation to Vladivostok as Germany to "convince" the Soviets that they are D E D.Monthly Population is increased to make Population Size relevant to the game.All Divisional Base Damage to STR and ORG is increased, wars are more deadly!.Made it so if someone has low WS, they’re effed because they will have even more lower Surrender Limit and other nerfs. War Support is necessary to make Wars.Tweaked Division Designer EXP requirements, 4 for a Battalion, 8 for Support Companies and 12 for a different regiment.This was to make mods like more variants and stuff more compatible, for example you normally couldn’t upgrade any variant to its fully upgraded variant in 1 try, but you can now (i guess?). Close Air Support Planes have been Buffed, use them.Combat Width is no longer a pain in your bum, Big Armies should break Small Armies in normal conditions, just like IRL.I wanted to encourage the use of Fort Traits on generals and the use of Heavy Tanks. ![]() Forts are a little bit OP, but this is quite soon to change or improve I’m working on to fix this issue. ![]()
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